“Crush. Launch. Impale.”
The Impaler is a relic from the ancient crusades of the Sentinels, powered by a crystallized hammer core. This heavy projectile launcher fires massive spikes, each capable of punching through nearly any armor known in the realm. Built for brutality and efficiency, the Impaler embodies the raw force of DOOM Dark Ages warfare with every launch.
Handcrafted with Precision
Each replica is carefully detailed to reflect the in-game weapon with high visual fidelity.
- Scaled to match the in-game weapon, designed for realistic presence
- Static, non-functional replica, crafted for display or costuming
- Hand-painted and carefully assembled, with visual depth and worn detailing
Perfect for Cosplay and Display
Whether you’re channeling a Sentinel warrior or decking out a DOOM armory shelf, the Impaler makes a dramatic and faithful centerpiece.
Key Features
- Inspired by DOOM: Dark Ages – Based on the Impaler
- Accurate to in-game design – Includes spike launcher barrel and crystallized hammer detail
- Hand-painted and carefully assembled – With layered medieval textures and weathering
- Built to scale – Perfect for cosplay or collection
- Static prop – Non-functional and display-ready
⚠ This is a pre-order
This replica has not been made yet—your order directly funds its creation. Pre-order now to secure one of the very first units and help launch the initial production run. In return, you receive an exclusive 50% discount before the prototype is finalized.
- 50% off for early buyers – Only available during the pre-production phase
- You’re backing the launch – Your support makes the first model possible
- Photos coming soon – To be shared once the first prototype is complete
- Price will rise after prototype is finalized
https://blasters4masters.com/product-category/doom-props-replicas/
Check out more of our DOOM Dark Ages-inspired replicas here:
https://blasters4masters.com/custom-orders-cosplay-commissions/
Want a custom design?
https://www.instagram.com/blasters4masters_official/
Check out what we worked on today:
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